February 4, 2015
Advances in Wearable Technology
“Wearable technology” was the hot topic at theJanuary2015 Consumer Electronics Show (CES) in Las Vegas, according to Andrew Karp, group editor Lenses & Technology for 20/20 and Vision Monday. Comprising a burgeoning category within that was electronic eyewear, which was highlighted at the Digital Health Pavilion within the humongous CES. “A few years ago, electronic eyewear began to make an appearance,” says Karp, “but now it really claims its own space.”
Innovations in “wearable technology” are driven by a trend toward task-specific applications for lifestyle and work-related needs, according to Andrew Karp. Some electronic eyewear captures sports action with HD cameras; other devices generate an immersive 360-degree action environment for gaming, manipulating virtual objects or viewing 3D movies. Still others allow you to interact with actors in a movie. “Eyecare practitioners have long looked at patient lifestyles to offer products that enhance one’s experience,” he says. “Now manufacturers of wearable tech are doing the same thing.”
Augmented Reality, Virtual Reality
“Wearable technology” has branched off in several directions, Andrew Karp explains. Some electronic eyewear generates an augmented reality that lays text and image atop clear lenses so you can interact with the world in an information-rich environment. Virtual reality devices provide an immersive experience, sealing off the wearer in a world within goggles. Beyond that are niche products, often with health and wellness features, all built into eyewear.
Andrew Karp, is group editor, Lenses & Technology for 20/20 and Vision Monday. To contact him: firstname.lastname@example.org